As a result, Theodore Roosevelt never succeeded him, allowing large business trusts to dominate society well into the future, where megacorporations have begun colonizing and terraforming alien planets, to varying results. President William McKinley is not assassinated by Leon Czolgosz at the Pan-American Exposition. The game is set in an alternate future that diverged in 1901, when U.S. Flaws impede the player in some way, but also give additional perks and advantages (i.e you’ve hurt yourself repeatedly from jumping from a height, you’ll now be less agile on flat surfaces but receive an upgrade point). The player can also (choose to) gain a “flaw” that occurs when the player fails repeatedly in certain gameplay segments. Extremely similar to VATs except you don’t completely freeze and can move around, which gives you more of a tactical advantage. But the main aspect that sets it apart from other games is “Tactical Time Dilation”, which slows down time. The combat, weapons and perk system doesn’t really break any new ground. They can also respond to NPCs in various ways, such as acting heroically, maniacally, or moronically. The player can make numerous dialogue decisions, which can influence the game’s branching story. When exploring, the player can bring up to two companions alongside them to aid them. Each companion has its own individual skills and special attacks, and it can also develop its own skill specialization. The player can encounter and recruit non-player characters as companions who have their own personal missions and stories. Though the player cannot control their ship directly, it serves as a fast travel point to access different areas in the game and acts as the player’s persistent inventory space. In the early stages of the game, the player can create their own character and unlock a ship, which acts as the game’s central hub space. In the corporate equation for the colony, you are the unplanned variable. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. The Outer Worlds is a single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
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